Dmg Fir Alcohol And Fire 5e

  1. Rubbing Alcohol And Fire
  2. Dmg For Alcohol And Fire 5e Character
  3. Dmg For Alcohol And Fire 5e Background
  4. Dmg For Alcohol And Fire 5e Spells
  5. Dmg For Alcohol And Fire 5e Map
  6. Dmg Fir Alcohol And Fire 5e Background

In today’s post, DnD 5e Fire Damage Explained, we’re going to have a little look at how fire damage can show up in your games. We’ll look at creatures and spells that can cause this type of damage.

In our previous post, DnD 5e Damage Types Explained, we discussed the different types of damage that show up in a typical D&D world. We also mentioned sources of the different types of damage, be it either from spells or from creatures.

So let’s dive right into the post!

What causes Fire Damage?

Dmg Fir Alcohol And Fire 5e

I’d be hard-pressed to believe most of you don’t know what fire damage is and how it could turn up. It’s definitely one of the more obvious and straight forward damage types in the game.

Dmg fir alcohol and fire 5e map

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In the interest of consistency, let’s explain it. Any damage that comes from high temperatures would be considered fire damage, this could be as simple as someone being lit ablaze, or having a firebolt flung at you, or maybe even a red dragon using its breathe weapon on you.

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With all that in mind lets looks at some specifics.

Fire Damage Monster Examples

In DnD 5e, there are so many creatures that can inflict or cause fire damage in many different ways. I’ve tried to pick examples that show off different ways these creatures can cause fire damage.

The Azer are creatures made of pure living fire. They are effectively a race of their own. Their facial features and height make them look similar to dwarves, except the hair on their head and face are made of fire.

Due to them being literally made of a fire, they have a few ways to cause fire damage. One being that they have an ability called Heated Body, which means when a creature within 5ft of the Azer touches or hits them, the attacking creature will automatically take fire Damage.

They are also able to heat their weapons in order to cause fire damage when they make melee attacks.

There are other creatures that aren’t as closely aligned to fire damage that can cause it too, one unique way that it can be done is an effect that takes place when the creature dies.

Alcohol

Balor’s are one such creature. These huge demons, reminiscent of the Balrog from Lord of the Rings, explode when they die. When they explode they cause creatures within 30ft of them to make a Dex saving throw, which on a success allows the creature to take half damage. The damage the creatures take is 20d6. Which is a lot of damage, but being the creature has a very high challenge rating it can be expected to do a lot of damage.

They also have a Fire Aura ability which means any creature that is within 5ft of the Balor at the start of the Balors turn takes 3d6 damage. It also causes attacked to take the same damage upon a successful melee hit. Similar to the Azer.

Finally, what kind of post about fire damage doesn’t include one of the namesakes of the game, the Dragon.

There are plenty of dragons in the game, but arguably the most iconic being, the Red Dragon. These dragons can rain their fiery breath all over their targets. Keep in mind they’re not the only dragons that can use Fire Breath as there are other kinds of good-aligned dragons that can use it.

A red dragon can breathe out a 90ft cone of fire. Any creature caught in this must make a Dex saving throw, if they succeed the creature only take half damage. In its strongest form, the ancient red dragons fire breath ability does 26d6 damage. Pretty much guaranteed to wipe out almost anything in its path.

Fire Damage Spell Examples

Fire is likely one of the most ubiquitous types of damage for spells in 5e. So there are a lot of options for players or DMs to make fire-themed casters. Fire damage comes in many forms when it comes to spells.

Fire Bolt is a simple cantrip. The caster effectively throws a small chunk of fire, about the size of a pebble or small stone, at the target. Along with most fire spells it also mentions it can set flammable objects of fire, if they’re not being worn or carried.

There are also defensive type spells that allow the caster to deal damage while also shielding them.

Fire Shield is one such example of a protection spell that can also do damage. This spell coats the caster in a light flame, which also illuminates the area around the caster. The spell also protects against either fire or cold damage (the caster chooses this when they cast the spell).

The damaging portion of the spell works by making it so that any creature that attacks the caster when they have the shield on them takes damage.

There are also spells that can literally rain fire down on an area.

Meteor Swarm is a very high-level spell in DnD, it summons four balls of fire from the sky, which can hit different points that the caster gets to specifically choose. Each ball of fire acts as a 40ft radius point of damage.

Creatures caught in one of the 40ft radius balls of fire, are forced to make a Dex saving throw, taking half damage on a successful roll. The damage they take is 20d6 fire damage as well as 20d6 bludgeoning damage. So it actually easily can out damage an ancient red dragon’s breathe attack. Which is why it’s such a high-level spell.

What Does Fire Damage Look Like?

Like everything in DnD it all depends fully on the source of the damage, but the main similarities between the different sources is that it’s hot. Pretty obvious right?

Normally when I describe it, I like to talk about how the heat singes the hair and skin. Depending on the intensity of the attack, spell or natural source of fire damage.

Say an NPC casts fireball at the party, this is how I would describe it.

As the thin red beam shoots from the Wizards magical focus, the beam connects directly with the point the Wizard is aiming. A thin sphere of red hot fire radiates out from the center of the location the Wizard aims. You feel burn and roast your skin as well as smell it singe your hair and clothes. You take 28 Fire Damage.

Wrap Up

Okay, so that’s been our quick look at fire damage. This damage type is very ubiquitous in DnD, there are many different ways it can show up in games. It’s a pretty straight forward damage type, and I’d say most of you could come up with unique scenarios where it may not come from a specific monster or spell.

Hopefully, you found the post useful, and thanks for taking the time to have a read through this post, and until next time, may your day be a critical success!

Rubbing Alcohol And Fire

TheGM

It’s Friday night and it’s time to get lit. You invite a core group of friends over, clean up your home cocktail bar, and brush up on the perfect libations for a classy pregame. This time, however, you want to take things to the next level.

Enter the “lit” part of the night. Nothing says next level like setting something on fire before drinking it.

First off, safety first. We’re talking fire, after all. Second, you have to pick your alcohol wisely. Yes, alcohol is flammable, but you’re not drinking straight alcohol (well, you shouldn’t be drinking straight alcohol). You’re drinking a beverage that has definitely been distilled, possibly been oaked, and likely has added flavors. You’re probably already aware of this if you’ve messed around with beer and fire, but a drink has to be a certain strength if you want that drink to be truly lit.

Lit alcohol goes way back. In the 1700s and 1800s, the Dallas Observer writes, there were stories of tavern owners lighting samples of whiskey that dealers brought in. If the whiskey caught fire, it was proof that it wasn’t watered down — meaning cask strength, or between 50 and 60 percent alcohol by volume.

Things are a little more scientific these days. We now know that it’s the alcohol vapor that catches fire, not the liquid, just like with gasoline. More vapor comes off the alcohol as the alcohol heats up, making it easier for it to light. Colder alcohol means less vapor, which means less chance for flames.

The vapor also impacts what you can use as a lighter. A match elicits less vapor from the alcohol than a torch, which is much hotter.

So how low can you go (in alcohol by volume) before the floater of alcohol on that would-be burning cocktail turns into a failed party trick? Here’s the guide, from top to bottom.

Everclear

Sells at either 75.5 percent alcohol by volume, or 95 percent (although the latter is illegal in some states). Everclear will maintain a consistent and difficult-to-put-out flame.

Lit Level: Dangerous.

Bacardi 151

And

It’s right there in the name: 151-proof, or 75.5 percent alcohol by volume. Once again, consistent flame to be expected.

Lit Level: Dangerous.

Dmg For Alcohol And Fire 5e Character

Absinthe

Dmg For Alcohol And Fire 5e Background

Absinthe can range from 45 to 74 percent alcohol by volume. It’ll catch on fire, but you don’t really want to ruin the taste of a good absinthe, right? Will light and maintain a flame, but it will go out easier.

Lit Level: Moderate to Dangerous.

Whiskey, Vodka, Tequila and Gin

Throw it back to history for this one. Cask strength whiskey will quickly light on fire and sustain a decent burn without being impossible to put out. The more common stuff, which averages around 40 percent alcohol by volume, will burn a small blue flame over the top of the drink that goes out with a light breath — same for vodka, tequila and gin.

Dmg For Alcohol And Fire 5e Spells

Lit Level: Moderate.

Light Liqueurs, Wine and Beer

Dmg For Alcohol And Fire 5e Map

Don’t bother trying to light a floater of any alcohol under 40 percent alcohol by volume. You can get a little action in the 30-percent range, but it’s not worth the trouble.

Dmg Fir Alcohol And Fire 5e Background

Lit Level: Not Lit.